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 XTIC(1)                    Mattias Jonsson, KTH                     XTIC(1)
                                     X11



 NAME
      xtic - X version of a simple but tricky board game

 RULES
      The board is made up of 4x4 squares and 16 pieces. The pieces carry 4
      properties each, namely:


      o Black or brown

      o Horizontal or vertical

      o Solid or hollow

      o Round or square

      This makes a total of 16 possible pieces and there are exactly one
      piece of each type (so each piece can be represented by a binary
      number of length 4).

      Initially, the board is empty and it is successively filled with
      pieces. The game is over when a row, a column or a diagonal has four
      pieces carrying a common property in it, e.g. four black pieces. The
      player who places the fatal piece loses.

      The game is a two-player game, although in the current release, only
      the human-computer combination is supported.  Player 1 (the human by
      default) chooses one of the 16 pieces. Player 2 (the computer by
      default) places this piece on one of the 16 squares of the board and
      chooses a piece out of the remaining 15 pieces which he gives to
      player 1, who places this piece on one of the remaining 15 squares on
      the board, etc.

      As mentioned above, the game is over when a player places a piece in
      such a way that a row, a column or a diagonal (but see below) contains
      four pieces carrying a common property.  The player who places this
      piece loses. If there is no empty square left, we have a draw (yes,
      this can happen).


 MENU COMMANDS
      There are two menus, the Actions Menu and the Options Menu.


 Actions Menu
      New game - You start
              Starts a new game of xtic, ending the previous one abruptly
              and letting the human start.

      New game - I start
              Identical to "New game - You start" except that the computer



                                    - 1 -      Formatted:  February 22, 2025






 XTIC(1)                    Mattias Jonsson, KTH                     XTIC(1)
                                     X11



              will begin the next game.

      Quit    Exist from xtic.


 Options Menu
      Level trivial
              The easiest level. The computer only tries to place the
              selected piece in a way that it does not lose immediately, and
              chooses any free piece to give away, i.e. it thinks only one
              move ahead.

      Level easy
              The computer thinks two moves ahead.

      Level medium
              The computer thinks three moves ahead.

      Level hard
              The computer thinks four moves ahead.

      Level very hard
              The computer thinks five moves ahead.

      Level don't try
              The computer thinks six moves ahead. This can be quite slow
              (and hard).

      Game Type: normal
              In addition to the rows and columns, the two main diagonals
              are dangerous (can make the game end).

      Game Type: nodiags
              Only the rows and columns are dangerous.

      Game Type: torus
              All 8 "diagonals" are dangerous. This corresponds to playing
              on a torus.



 BUGS
      Probably plenty. Report any you find to mjo@math.kth.se


 AUTHOR
      Mattias Jonsson, Dept of Mathematics, Royal Institute of Technology,
      S-100 44 Stockholm, Sweden.

      email: mjo@math.kth.se, URL: http://www.math.kth.se/~mjo




                                    - 2 -      Formatted:  February 22, 2025