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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



 NAME
      GOB - The GTK+ Object Builder

 SYNOPSIS
      gob [ option ] ...  file

 DESCRIPTION
      GTK+ Object Builder is a simple preprocessor for easily creating GTK+
      objects.  It does not parse any C code and ignores any C errors.  It
      is in spirit similar to things like lex or yacc.


 OPTIONS
      -? -h --help
           Display a simple help screen.

      --version
           Display version information (note, --version was not added until
           0.92.0)

      -w --exit-on-warn
           Exit with an error code even when you encounter a warning.

      --no-exit-on-warn
           Exit with an error only on errors, not on warnings, this is the
           default.

      --for-cpp
           Generate C++ code.

      --no-extern-c
           Never add the extern "C" to the header.

      --no-gnu
           Never generate any code with GNU C extensions.  However all the
           GNU C extensions are always wrapped in #ifdef __GNUC__, so code
           using them compiles correctly even on non-GNU compilers.  This
           option is for purists only.  (using GNU extensions some warnings
           are eliminated, some ugly hacks and there is better argument type
           safety, so it's good to use them)

      --no-touch-headers
           Don't touch the generated header file unless it really changed,
           this avoids spurious rebuilds, but can confuse some make systems
           (automake in particular), so it is not enabled by default.
           Private header is still touched even if unchanged however.

      --always-private-header
           Always create a <basename>-private.h file, even if it would be
           empty.  Otherwise, it is only created when there are private data
           members in the class.  This option implicitly negates --no-



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



           private-header

      --no-private-header
           Never create a private header file.  If we use any private data
           members, define the private data structure at the point in the .c
           source where the class definition begins.  This option implicitly
           negates --always-private-header

      -n --no-write
           Do not write any output files, just check syntax of the input
           file.

      --no-lines
           Do not print out the '#line' statements into the output.  Useful
           for debugging the auto-generated generated code.

      --no-self-alias
           Do not create the Self and SelfClass type aliases and the SELF,
           IS_SELF and SELF_CLASS macros.

      --no-kill-underscores
           Do not remove the initial underscore from method names.

      --always-private-struct
           Always include the private pointer in the public header file.
           This is useful for files which are part of a library and you want
           to reserve the right to add some private data members without
           breaking binary compatibility.


 TYPENAMES
      Because we need to parse out different parts of the typename,
      sometimes you need to specify the typename with some special syntax.
      Types are specified in capitalized form and words are separated by
      ':'.  The first word of the type (which can be empty) is the
      "namespace".  This fact is for example used for the type checking
      macro and the type macro.  For "Gtk:New:Button", the macros will be
      GTK_IS_NEW_BUTTON and GTK_TYPE_NEW_BUTTON.  This colon separated
      format of typenames is used in the class declaration header and for
      method argument types.


 OUTPUT FILES
      The filenames are created from the typename.  The words are separated
      by '-' and all in lower case.  For example for an object named
      "Gtk:New:Button", the files are gtk-new-button.c and gtk-new-button.h.
      If you are using C++ mode, the output .c file will in fact be a .cc
      file.  If you have any private data members, a private header file
      will also be created, called <basename>-private.h (for the example
      above it would be gtk-new-button-private.h).  The public header file
      is created to be human readable and to be used as a reference to the



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      object.  The .c source file is not created as a human readable source
      and is littered with #line statements, which make the compiler attempt
      to point you to the right line in your .gob file in case of parsing
      errors.  The output should not be edited by hand, and you should only
      edit the .gob file.


 INCLUDING NORMAL C CODE IN THE
      To include some code directly in the output C file begin with '%{' on
      an empty line and end the code with a '%}' on an empty line.  These
      sections will appear in the output files in the order they are given.
      There are several other sections to which you can put code.  You can
      put it in the 'header' section (which can be abbreviated 'h') and it
      will go into the public header file.  You can also put it in the
      'privateheader' section (abbreviated 'ph') which will make the code go
      into the private header file.  Sometimes you want some code (other
      includes) to appear before the extern "C" and the protecting define.
      To do this you can put them into the 'headertop' (or 'ht') section.
      You may wish to include code or comments in all the files, which you
      can do by putting them into the 'all' (or 'a') section.  Similarly,
      code you wish to appear at the top of all files go in the 'alltop' (or
      'at') section.  For example:

        %alltop{
        /* this will be on top of all output files */
        %}

        %headertop{
        /* this will be on top of the public header */
        %}

        %privateheader{
        /* this will go into the private header file */
        %}

        %h{
        /* will be included in the header */
        void somefunc(int i);
        %}

        %a{
        /* will be included in all files */
        %}

        %{
        /* will be included in the C file */
        void somefunc(int i)
        {
              /* some code */
        }
        %}



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



 INCLUDE FILES
      Gob will automatically include the class header file at the top of the
      .c source file.  If you wish to include it somewhere else, put the
      include into some %{ %} section above the class definition, and gob
      will not include it automatically.  This way you can avoid circular
      includes and control where in the file do you want to include the
      header.

      If you made any data members private, gob will also create a source
      file that will be called <basename>-private.h.  Same rule as above
      applies for this just as it does for the regular header file.  If you
      do explicitly include the regular header file, you should always
      include this private header file below it.  That is, if you use any
      private data members.  If you don't, the private header file
      automatically includes the public header file, and thus the public
      header file will be indirectly included at the very top of the file.


 MAKING A NEW CLASS
      The class header:

      There can be only one class per input file.  Defining a class is sort
      of like in Java, you define the class and write inline code directly
      into the class definition.  To define a class you need to specify the
      new object name and the name of the object from which it is derived
      from, such as this "class <new type> from <parent type> { <class code>
      }".  For example:

        class Gtk:New:Button from Gtk:Button {
             <class code>
        }


      Data members:

      There are five types of data members.  Three of them are normal data
      numbers, one is class wide (global) in scope and one is a virtual one,
      usually linked to a normal data member or a class wide data member.
      The three normal data members are public, protected and private.
      Public and protected are basically just entries in the object
      structure, while private has it's own dynamically allocated private
      structure.  Protected members are always put after the public one in
      the structure and are marked protected in the header file.  There is
      only one identifier allowed per typename unlike in normal C.  Example:

        public int i;
        private GtkWidget *h;
        protected long k;






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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      Public and protected data members are accessed normally as members of
      the object struct.  Example where 'i' is as above a public data
      member:

        object->i = 1;


      The private data members are defined in a structure which is only
      available inside the .c file, or by including a private header file.
      You must access them using the structure _priv.  Example where 'h' is
      the private data member (as in the above example):

        object->_priv->h = NULL;

      The _priv structure is defined in the <basename>-private.h.  This file
      is automatically included if you don't include it yourself.  You
      should always explicitly include it in your .gob file if you
      explicitly also include the main header file.  The reason it is a
      separate header file is that you can also include it in other places
      that need to access this objects private data, such as if you have the
      majority of functionality of an object in a separate .c file.  Or if a
      derived object needs to access the protected methods.

      In case you use the --no-private-header option, no private header file
      is created and you can only access the _priv pointer below the class
      definition in the .gob file.

      Also note that this structure is dynamically allocated, and is freed
      in the finalize handler.  If you override the finalized handler, your
      code will be run first and only then will the _priv structure be
      freed.

      Classwide data members:

      Sometimes you want a datamember to be shared by all objects.  You then
      need the "classwide" scope keyword.  So for example the following adds
      a global member foo:

        classwide int foo;

      To access the member you do the standard voodoo of getting the class
      from the object and casting it to your class pointer.  Thus the
      following would work:

        SELF_CLASS(GTK_OBJECT(object)->klass)->foo = 20;


      Automatic Initialization (0.93.0 and higher only):

      You can automatically initialize the public private and protected data
      members without having to add an init method.  The advantage here is



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      that initialization is kept close to the definition of the data member
      and thus it's easier to check.  To do this, just add a '=' followed by
      a number or a token.  It is also possible to include arbitrary C code
      for more elaborate initializations by putting it all in curly braces.
      Note that the curly braces will not be printed into the output, but
      since gob does not C parsing it needs them to figure out where the C
      code ends.  The code will be inserted into the init method, above the
      user defined body.  So for example the following will initialize an
      integer to -1 and a string with a newly allocated string of "hello".

        public int foo = -1;
        private char *bar = {g_strdup("hello")};


      Automatic Destruction (0.93.0 and higher only):

      Most data stored as pointers needs to have a function called when the
      object is destroyed, to either free it or give up a reference.  Gob
      will let you define a function to be called on the data the object is
      destroyed.  This is achieved by putting 'destroywith' followed by a
      function name after the variable definition.  It is only called if the
      data you defined this on is not NULL, so you cans specify functions
      which do not handle NULL.  It is very much like the GDestroyNotify
      function used in GTK+ and glib in many places.  Unlike many other
      places, gob will not enforce any kind of type safety here so be a
      little bit more careful.  Any function you give it will be called as a
      "void function(void *)".  It will in fact be cast into such a form
      before called.  This is to avoid spurious warnings for gtk calls to
      subclass methods.  The function needs not be of that form exactly, it
      just has to take one argument which is the pointer to the data.  You
      should also not define this on any non-pointer data as the results may
      be undefined.  Example:

        public Gtk:Widget *window = NULL
                destroywith gtk_widget_destroy;
        public char *foo = {g_strdup("bar")}
                destroywith g_free;

      Note that the function name you give must be a real function and not
      macro.  Also note that this is always called in the "destroy" method
      of GtkObject.  It is always called after any user defined body of the
      destroy handler.

      Sometimes you may want to run arbitrary code on destruction.  While
      this can be perfectly well done in the destroy handler.  Depending on
      the style you may want to include all destruction/initialization code
      together with the definition of the data member.  Thus you may want to
      put arbitrary code which will then be inserted into the "destroy"
      method of GtkObject.  This can be done with the "destroy" keyword
      followed by arbitrary code in curly braces. Inside this code a macro
      called VAR will be define which refers to your variable.  So for



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      example destroying a GString can be either done with a helper routine
      or the following code:

        public GString *string = {g_string_new(NULL)}
                destroy {
                     if(VAR) g_string_free(VAR, TRUE);
             };

      The thing to remember with these is that there are many ways to do
      this and you'd better be consistent in your code in how you use the
      above things.  Also defining a helper routine that will do the
      destruction will be a nicer thing to do if that's a possibility.  The
      "destroy" keyword with code does take up more space in the file and it
      may become more cluttered.

      The data is zeroed out after being destroyed.  This is to make
      debugging easier in case your code might try to access an already
      destroyed object.  In case you have overridden the destroy method,
      your code will be run first and only then will the destructors be
      called.  You should not however make any assumptions about the order
      at which the destructors are called.  If you have interdependencies
      between destructors for different data members, you will have to do
      this in your own destroy override function.

      GTK+ Arguments:

      The fourth type of a data member an argument type.  It is a named data
      member which is one of the features of the GTK+ object system.  You
      need to define a get and a set handler.  They are fragments of C code
      that will be used to get the value or set the value of the argument.
      Inside them you can use the define ARG to which you assign the data or
      get the data.  You can also use the identifier "self" as pointer to
      the object instance.  The type is defined as one of the gtk type
      enums, but without the GTK_TYPE_ prefix.  For example:

        public int height;
        argument INT height set { self->height = ARG; } get { ARG = self->height; };


      If you don't define a set or a get handler it will be a read-only or a
      write-only argument.  If you want to add extra argument flags, add
      them into parenthesis after the argument keyword, separated by '|' and
      without the GTK_ARG_ prefix.  For example:

        public int height;
        argument (CONSTRUCT) INT height get { ARG = self->height; };

      This makes the argument settable even before the object is
      constructed, so that people can pass it to gtk_object_new function.
      Useful is also CONSTRUCT_ONLY flag which makes the argument only
      available during construction of the object.



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      Since 0.92.1, gob creates macros which can be used for type safe
      access to gtk arguments.  The macros are called <type>_ARG_<argument
      name>(x) and <type>_GET_ARG_<argument name>(x).  They define both the
      string and the value part of the argument.  So for setting an argument
      of height, one would use (for object type My:Object):

        gtk_object_set (GTK_OBJECT (object),
                        MY_OBJECT_ARG_HEIGHT (7),
                        NULL);

      And for getting, you would use:

        int height;
        gtk_object_get (GTK_OBJECT (object),
                        MY_OBJECT_GET_ARG_HEIGHT (&height),
                        NULL);

      Note however that the type safety only works completely on GNU C
      compilers.  The code will compile on other compilers but with minimal
      type safety.

      To get good type safety on POINTER types however, you should specify
      an optional C type that gob should use.  For other then POINTER types
      this is redundant but possible.  To do this, place '(type <c type>)'
      right after the GTK+ type.  Example:

        argument POINTER (type char *) foo set { /* foo */ } get { /* bar */ };


      Sometimes it can become tiresome to type in the set and get handlers
      if they are trivial.  So gob since version 0.93.0 provides automatic
      argument linking to data members.  There are three different cases it
      handles, direct link (keyword 'link'), string linking (keyword
      'stringlink') and object linking (keyword 'objectlink').  You just
      place the keyword after the argument name instead of the get/set
      handlers.  It will link to a data member of the same name that was
      defined earlier in the input file.  Best is to see examples:

        public int foo;
        argument INT foo link;

      is just like

        public int foo;
        argument INT (type int) foo
        get { ARG = self->foo; }
        set { self->foo = ARG; };

      Similarly,

        private char * foo;



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



        argument POINTER foo stringlink;

      is just like

        private char * foo;
        argument POINTER (type char *) foo
        get {
              ARG = g_strdup(self->_priv->foo);
        } set {
           g_free(self->_priv->foo);
              self->_priv->foo = g_strdup(ARG);
        }

      And for the objectlink we would have:

        public Gtk:Object * foo;
        argument POINTER foo objectlink;

      is just like

        protected Gtk:Object * foo;
        argument POINTER (type Gtk:Object *) foo
        get {
              ARG = self->foo;
        } set {
              if(ARG != NULL)
                      gtk_object_ref(ARG);
              if(self->foo != NULL)
                      gtk_object_unref(self->foo);
              self->foo = ARG;
        }


      As you see it will handle NULLs correctly (for the string, g_free and
      g_strdup handle NULLs).  And it will also handle private, protected
      and public members.  For objectlink, just a pointer is returned on
      get, if you wish to keep it around, you should call gtk_object_ref on
      it.  For stringlink, get makes a copy of the string which you should
      free after use.  This is the behaviour since 1.0.2.

      You can also automatically export get and set methods for each of the
      arguments by appending '(export)' flag before the get and set
      statements.  For example:

        public int foo;
        argument INT (type int) foo (export)
        get { ARG = self->foo; }
        set { self->foo = ARG; };

      Will export public methods get_foo(self) and set_foo(self, int foo)
      for you automatically.  Note that this behaviour is new in 1.0.10.



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      Methods:

      There is a whole array of possible methods.  The three normal,
      "familiar" method types are private, protected and public.  Public are
      defined as normal functions with a prototype in the header file.
      Protected methods are defined as normal methods (which you can call
      from other files), but their prototype is placed in the private header
      file.  Private methods are defined as static functions with prototypes
      at the top of the .c file.  Then there are signal, virtual and
      override methods.  More on those later.  You can also define init and
      class_init methods with a special definition if you want to add code
      to the constructors or you can just leave them out.  You can also not
      define a body for a method, by just using ';' instead of a body.  This
      will define an empty function.  You can't do this for non-void regular
      public, private or protected methods, however it is acceptable for
      non-void virtual, signal and override methods.

      Function argument lists:

      For all but the init and class_init methods, you use the following
      syntax for arguments.  The first argument can be just "self", which
      gob will translate into a pointer to the object instance.  The rest of
      the arguments are very similar to normal C arguments.  If the typename
      is an object pointer you should use the syntax defined above with the
      words separated by ':'
      <type> <argument id>
      or
      <type> <argument id> (check <list of checks>)

      The checks are glib type preconditions, and can be the following:
      "null", which tests pointers for being NULL, "type" which checks GTK+
      object pointers for being the right type, "<test> <number>" which
      tests numeric arguments for being a certain value.  The test can be a
      <,>,<=,>= != or ==.  Example:

        public int foo(self, int h (check > 0 < 11), Gtk:Widget *w (check null type))


      This will be the prototype of a function which has a self pointer as
      the first argument, an integer argument which will be checked and has
      to be more then 0 and less then 11, and a pointer to a GtkWidget
      object instance and it is checked for being null and the type will
      also be checked.

      Error return:

      Methods which have a return value, there also has to be something
      returned if there is an error, such as if a precondition is not met.
      The default is 0, casted to the type of the method.  If you need to
      return something else then you can specify an "onerror" keyword after
      the prototype and after that a number, a token (an identifier) or a



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      bit of C code enclosed in braces {}.  The braces will not be printed
      into the output, they just delimit the string.  For example:

        public void * get_something(self, int i (check >= 0)) onerror NULL {
             ...
        }

      The onerror value is also used in overrides that have a return value,
      in case there isn't a parent method, PARENT_HANDLER will return it.
      More about this later.

      Default return:

      Some signal and virtual methods have a return type.  But what happens
      if there is no default handler and no one connects to a signal.  GOB
      will normally have the wrappers return whatever you specify with
      onerror or '0' if you haven't specified anything.  But since 0.93.2
      you can specify a default return value with the keyword 'defreturn'.
      It's use is identical to the use of onerror, and you can in fact use
      both at the same time.  Example

        virtual int get_some_int(self) onerror -1 defreturn 10 ;

      That is an empty virtual method (in C++ terms a pure virtual).  If you
      never specify any handler for it in the derived children it will just
      return 10.

      Constructor methods:

      There are two methods that handle the construction of an object, init
      and class_init.  You define them by just using the init or class_init
      keyword with an untyped argument in the argument list.  The argument
      will be usable in your function as a pointer to your object or class
      depending if it's init or class_init.  For example:

        init(self) {
                /* initialize the object here */
                self->a = 9;
                self->b = 9;
        }

        class_init(class) {
                /* initialize the class, this is rarely needed */
                class->blah = NULL;
        }

      The class_init function is very rarely needed as all standard class
      initialization is taken care of for you by gob itself.  The init
      function should on the other hand be used whenever you need to
      construct or initialize anything in the object to put it into a sane
      state.  Sometimes you need some arguments, for this you should either



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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      use a construct method and a new function like many GTK+ widgets,
      and/or a CONSTRUCT or CONSTRUCT_ONLY type of an argument.

      Virtual methods:

      Virtual methods are basically pointers in the class structure, so that
      one can override the method in derived methods.  They can be empty (if
      you put ';' instead of the C code).  A wrapper will also be defined
      which makes calling the methods he same as public methods.  This type
      of method is just a little bit "slower" then normal functions, but not
      as slow as signals.  You define them by using "virtual" keyword before
      the prototype.  If you put the keyword "private" right after the
      "virtual" keyword, the wrapper will not be a public method, but a
      private one.  You can do the same with "protected" to make a protected
      wrapper.

      Signals:

      Signals are methods to which the user can bind other handlers and
      override the default handler.  The default handler is basically the
      method body.  This is the most versatile and flexible type of a method
      and also the slowest.  You need to specify a whole bunch of things
      when you define a signal.  One thing is when the default handler will
      be run, first or last.  You specify that by "first" or "last" right
      after the "signal" keyword.  Then you need to define the gtk enum
      types (again without the GTK_TYPE_ prefix).  For that you define the
      return types and the types of arguments after the "self" pointer (not
      including the "self" pointer).  You put it in the following syntax
      "<return type> (<list of arguments>)".  If the return type is void,
      the type should be "NONE", the same should be for the argument list.
      The rest of the prototype is the same as for other method types.  The
      body can also be empty, and also there is a public method wrapper
      which you can use for calling the signal just like a public method.
      Example:

        signal first INT(POINTER,INT)
        int do_something(self, Gtk:Widget *w (check null type), int length)
        {
             ...
        }

      or

        signal last NONE(NONE) void foo(self);


      If you don't want the wrapper that emits the signal to be public, you
      can include the keyword "private" after the "signal" keyword.  This
      will make the wrapper a normal private method.  You can also make a
      protected wrapper by using "protected" instead of "private".




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 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      If you don't define a "first" or a "last", the default will be taken
      as "last".

      You can also add additional flags.  You do this just like with the
      argument flags, although this is probably very rare.  These are the
      GTK_RUN_* flags, and you can add them without the GTK_RUN_ prefix into
      a parenthesis, just after the "signal" keyword.  By default all public
      signals are GTK_RUN_ACTION.

      Since 1.0.6, gob creates wrapper signal macros for signal connection
      typesafety, at least on gnu compilers.  These macros are named
      <type>_SIGNAL_<signal name>(func), where func is the function pointer.
      This pointer must be of the correct type, or you will get an
      initialization from wrong pointer type warning.  This macro, much like
      the argument macros, wraps both the name and the function pointer
      parameters.  For example to connect a signal "changed" to a function
      "foo", you would do:

        gtk_signal_connect (GTK_OBJECT (object),
                            MY_OBJECT_SIGNAL_CHANGED (foo),
                            NULL);


      Override methods:

      If you need to override some method (a signal or a virtual method of
      some class in the parent tree of the new object), you can define and
      override method.  After the "override" keyword, you should put the
      typename of the class you are overriding a method from.  Other then
      that it is the same as for other methods.  The "self" pointer in this
      case should be the type of the method you are overriding so that you
      don't get warnings during compilation.  Also to call the method of the
      parent class, you can use the PARENT_HANDLER macro with your
      arguments.  Example:

        override (Gtk:Container) void
        add (Gtk:Container *self (check null type), Gtk:Widget *wid (check null type))
        {
                /* some code here */
                PARENT_HANDLER(self, wid);
        }

      If the function has a return value, then PARENT_HANDLER is an
      expression that you can use.  It will return whatever the parent
      handler returned, or the "onerror" expression if there was no parent
      handler.

      Method names:

      Inside the code, aliases are set for the methods, so that you don't
      have to type the class name before each call, just the name of the



                                   - 13 -      Formatted:  November 14, 2024






 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      method.  Example:

        private int
        foo(self)
        {
             return self->len;
        }

        private int
        bar(self,int i)
        {
             return foo(self) + i;
        }


      Underscore removal (0.93.5+):

      Sometimes this causes conflicts with other libraries.  For example a
      library might have already used the identifier foo.  You can prepend
      an underscore to the name in the .gob file.  This will make the local
      short alias have an initial underscore, but it will not change the
      name of the actual name of the function.  For example:
        class My:Object from Gtk:Object {
                public void
                _foo(self) {
                        /* foo body */
                }
                public void
                bar(self) {
                        /* short calling convention */
                        _foo(self);
                        /* long calling convention */
                        my_object_foo(self);
                }
        }
      Thus you see that the "_foo" method still generates the method
      "my_object_foo" just as "foo" would generate.  You can turn off this
      behavior if you depend on the old (pre 0.93.5) behavior with the --
      no-kill-underscores option.  This also means that if both "_foo" and
      "foo" are defined, it is treated as a conflict.

      This does not apply to override methods.  Override methods are special
      beasts and this is not necessary and would make the code behave in
      weird ways.

      Making new objects:

      You should define a new method which should be a normal public method.
      Inside this method, you can use the GET_NEW macro that is defined for
      you and that will fetch a new object, so a fairly standard new method
      would look like:



                                   - 14 -      Formatted:  November 14, 2024






 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



        public GtkObject *
        new(void) {
             GtkObject *ret = GET_NEW;
             return GTK_OBJECT (ret);
        }


      You should not a subtle peculiarity of the GTK+ object system here.
      If there is any code inside the GTK_OBJECT macro argument, it will get
      executed multiple times.  This means that things such as
      GTK_OBJECT(GET_NEW) would actually create 4 objects, leaking 3 of
      them.  A good rule is to be careful with all macros.

      Self alias casts:

      There are some standard casts defined for you.  Instead of using the
      full macros inside the .c file, you can use SELF, IS_SELF and
      SELF_CLASS.  Using these makes it easier to for example change class
      names around.

      Self alias types:

      Since 0.93.5, there have also been defined the Self and SelfClass
      types inside your .c file.  These serve the same function as the
      above, they make it easier to type and easier to change typenames
      around which can help a lot during prototyping stage.  However you
      should note that the Self type should not be used in function
      prototypes as one of the arguments or as a return value type.  This is
      because this is a simple C typedef which is only available inside you
      aliases by passing --no-self-alias to


 DEALING WITH DIFFERENT GOB VERSIONS
      Defines:

      In your generated C file, you can use the defines GOB_VERSION_MAJOR
      GOB_VERSION_MINOR and GOB_VERSION_PATCHLEVEL if you wish to for
      example use a feature that is only available in some newer gob
      version.  Note however that you can only use these defines in the C
      code portions of your .gob file, and #ifdef's cannot span multiple
      functions.  Check the BUGS section for more on using the C
      preprocessor and gob.  Also note that these have only been available
      since the 0.92.1 version of gob.

      Minimum version requires:

      You can also make your .gob file require at least certain version of
      gob.  You do this by putting 'requires x.y.z' (where x.y.z is the
      version number) outside of any C block, comment or class, usually you
      should make this the first line in the file or close to the top.  If
      gob finds this and the version of gob used to compile the code is



                                   - 15 -      Formatted:  November 14, 2024






 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      lower then that listed in the require, gob will generate an error and
      exit.  For example to require that gob version 0.92.1 or higher be
      used to compile a file, put this at the top of that file:

        requires 0.92.1

      It should be noted however that this feature was not added until
      0.92.1, and so if the file gets compiled by a lower version, gob would
      generate a syntax error.  Thus by putting in a requires line, you are
      implicitly requiring at least 0.92.1.


 C++ MODE
      There is a C++ mode so that gob creates C++ compiler friendly files.
      You need to use the --for-cpp argument to gob.  This will make the
      generated file have a .cc instead of a .c extension, and several
      things will be adjusted to make it all work for a C++ compiler.  One
      thing that will be missing is an alias to the new method, as that
      clashes with C++, so instead you'll have to use the full name of the
      method inside your code.  Also note that gob does not use any C++
      features, this option will just make the generated code compile with a
      C++ compiler.


 OVERRIDING THE GET_TYPE METHOD
      The get_type is not really a method, but a function which initializes
      your object.  Recently objects appeared which require you to make a
      custom get_type function (BonoboXObject currently, see next section
      for direct BonoboXObject support).  So in 1.0.7 it is now possible to
      override this function.  To do so, just define a new public method
      called get_type, with no arguments.  Example:

        public GtkType
        get_type (void)
        {
           /* code goes here */
           return some_type;
        }



 DIRECT BonoboXObject SUPPORT
      If you want to build a BonoboXObject class gob has direct support for
      these classes since 1.0.9.  Just create a new object that derives from
      Bonobo:X:Object.  Then use a "BonoboX" class flag with the interface
      name as an argument.  The interface name should be as you would type
      it in C, that is with underscores as namespace separators.  Then you
      add the methods (using exact same names as in the idl file) and
      prepend those methods with a BonoboX keyword.  For example imagine you
      have an interface GNOME/Foo/SomeInterface, with a method fooBar that
      takes a single string:



                                   - 16 -      Formatted:  November 14, 2024






 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



        class Foo:Some:Interface from Bonobo:X:Object
          (BonoboX GNOME_Foo_SomeInterface) {

                BonoboX
                private void
                fooBar (PortableServer_Servant servant,
                        const CORBA_char *string,
                        CORBA_Environment *ev)
                {
                        Self *self = SELF (bonobo_object_from_servant (servant));

                        /* your code here */
                }

                /* rest of class */
        }

      Note that the implementation method can be private, in fact that's
      probably a good idea to do.  It won't work to make this a signal, it
      can however be a virtual.  Note that the method prototype must match
      the one from the interface header file, or you will get a bad
      assignment warning.  You should check the header file generated by
      orbit-idl and see the epv structure for the correct prototypes if you
      can't figure them out from the idl itself.  Also note that the first
      argument is not "self", but the servant and you must use
      bonobo_object_from_servant function to get the actual object pointer.


 IDENTIFIER CONFLICTS
      Gob will need to define some local variables and functions in the
      generated files, so you need to take some precaution not to conflict
      with these.  The general rule of thumb is that all of these start with
      three underscores.  There is one, "parent_class" which doesn't because
      it's intended for use in your code.  For virtuals or signals, you
      cannot use the identifier __parent__ which is used for the parent of
      the object.  You should actually never access __parent__ either as it
      not guaranteed that it will stay named this way.  Data members cannot
      be named __parent__ nor _priv.  For methods, you cannot use the
      identifiers "init" or "class_init" unless you mean the constructor
      methods.  You shouldn't generally use 3 underscores even in override
      method argument lists and virtual and signal method names as it might
      confuse the PARENT_HANDLER macro.  In fact avoiding all names with
      three underscores is the best policy when working with gob.

      Also note that starting with version 0.93.5, method names that start
      with a an underscore are equivalent to the names without the initial
      underscore.  This is done to avoid conflicts with the aliases.  Thus
      you can define the method as "_name", if "name" happens to be some
      standard library function.  This is the same as defining it as "name"
      except that the local alias will be "_name" rather then "name".




                                   - 17 -      Formatted:  November 14, 2024






 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      There are a couple of defines which you shouldn't be redefining in the
      code or other headers.  These are SELF, IS_SELF, SELF_CLASS, ARG, VAR,
      PARENT_HANDLER, GET_NEW, GOB_VERSION_MAJOR, GOB_VERSION_MINOR and
      GOB_VERSION_PATCHLEVEL.

      As for types, there are Self and SelfClass types which are only
      defined in your source files.  Their generation (just like the
      generation of the SELF macros) can be turned off, see command line
      options.


 USING GTK-DOC STYLE INLINE DOCUMENTATION
      If you want to use gtk-doc style inline documentation for your
      objects, you can do one of two things.  First, you could include the
      inline documentation comments in your %{ %} section which will then be
      put verbatim into the output source file.  This is the way you should
      use for functions you define outside of the class.

      For class methods, you should use a gtk+ style comment, however it can
      be indented any number of tabs or spaces and you can use the short
      method name without the type prefix.  Gob will automatically try to
      extract these and translate to full names and put them in the output
      source file.  An example would be:

        class Gtk:Button:Example from Gtk:Button {
                /**
                 * new:
                 *
                 * Makes a new #GtkButtonExample widget
                 *
                 * Returns: a new widget
                 **/
                public
                GtkWidget *
                new(void)
                {
                        return GTK_WIDGET(GET_NEW);
                }
        }

      If the function you are documenting is a signal or a virtual then it
      will be documenting the wrapper that starts that virtual function or
      emits that signal.


 DEALING WITH CIRCULAR HEADERS
      Sometimes you may need to use an object of type MyObjectA in the
      MyObjectB class and vice versa.  Obviously you can't include headers
      for both.  So you need to just declare the typedef in the header of A
      for B, and the other way around as well.  The headers generated since
      v0.92.2 include a protecting define before it declares the typedef.



                                   - 18 -      Formatted:  November 14, 2024






 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      This define is the __TYPEDEF_<upper case object name>__.  So inside
      my-object-a.h there will be this:

        #ifndef __TYPEDEF_MY_OBJECT_A__
        #define __TYPEDEF_MY_OBJECT_A__
        typedef struct _MyObjectA MyObjectA;
        #endif

      Now instead of including my-object-a.h in the header section of my-
      object-b.gob, just copy the above code there and you're set for using
      MyObjectA as a type in the method parameters and public types.

      Another way to get out of this problem is if you can use those types
      only in the private members, in which case they won't be in the
      generated public header.


 BUILDING WITH MAKE
      If you are using normal makefiles, what you need to do is to add a
      generic rule for .gob files.  So you would include the following in
      the Makefile and then just use the .c and .h files as usual (make sure
      the space before the 'gob' is a tab, not spaces):

        %.c %.h %-private.h: %.gob
                gob $<



 BUILDING WITH AUTOCONF and AUTOMAKE
      This is a little bit more involved.  Basically the first thing to do
      is to check for GOB in your configure.in file.  You can use the
      supplied m4 macro which will also check the version of gob.  Basically
      you include this:

        GOB_CHECK(0.93.4)

      This will replace @GOB@ in your makefiles with the full path of gob.
      Thus when adding the generic rule to your Makefile.am file, it should
      look like:

        %.c %.h %-private.h: %.gob
                @GOB@ $<


      For Makefile.am you have to set up a couple more things.  First you
      have to include the generated .c and .h files into BUILT_SOURCES
      variable.  You have to include both the .gob and the .c and .h files
      in the SOURCES for your program.






                                   - 19 -      Formatted:  November 14, 2024






 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



 DEBUGGING
      GOB does several things to make debugging the code easier.  First it
      adds preprocessor commands into the output c file that point to the
      correct places in your .gob input file.  However sometimes there might
      be some bigger confusion and this is just not helpful.  In this case
      you will probably want to have gcc point you directly at the generated
      files.  For this use the --no-lines command line option.  You should
      also note that these commands are not generated for the public header
      file at all.  If there is an error which points you to the public
      header file, make sure you fix this error in the .gob file, otherwise
      your changes will not have any effect after gob recompiles the sources
      again.

      Sometimes you might want to know which method you are in for some
      debugging output.  GOB will define __GOB_FUNCTION__ macro, which is
      just a string constant with a pretty name of the method.


 BUGS
      The lexer does not actually parse the C code, so I'm sure that some
      corner cases or maybe even some not so corner cases of C syntax might
      confuse gob completely.  If you find any, send me the source that
      makes it go gaga and I'll try to make the lexer try to handle it
      properly, but no promises.

      Another thing is that gob ignores preprocessor macros.  Since gob
      counts braces, the following code won't work:

        #ifdef SOME_DEFINE
        if(foo) {
        #else
        if(bar) {
        #endif
                blah();
        }

      To make this work, you'd have to do this:

        #ifdef SOME_DEFINE
        if(foo)
        #else
        if(bar)
        #endif
        {
                blah();
        }

      There is no real good way we can handle this without parsing C code,
      so we probably never will.  In the future, I might add #if 0 as a
      comment but that's about as far as I can really take it and even that
      is problematic.  Basically, if you use gob, just don't use the C



                                   - 20 -      Formatted:  November 14, 2024






 GOB(1)                                                               GOB(1)
                                 GOB 1.0.11



      preprocessor too extensively.

      Comments will not get through to the generated files unless inside C
      code.  This is not the case for gtk-doc style comments which are
      supported.

      The short name aliases are actually implemented as pointers to
      functions.  Thus if you want to get the pointer of a function using
      the short name alias you can't use the '&'.  Thus:

        void (*foo)(Self *);

        /* this will NOT work */
        foo = &short_name;

        /* this will work */
        foo = short_name;

        /* Both of these will work */
        foo = &my_class_long_name;
        foo = my_class_long_name;



 AUTHOR
      George Lebl <jirka@5z.com>




























                                   - 21 -      Formatted:  November 14, 2024