Hello folks! This is libmikmod, version 3.3.11, a portable sound library for Unix and other systems. Check out the file 'NEWS' for more history information. >> BUILDING LIBMIKMOD --------------------- - If you're building libmikmod for Windows, refer to the 'README' file located in the 'win32' subdirectory. - If you're building libmikmod for Mac OS X, refer to the 'README' file located in the 'macosx' subdirectory. - If you're building libmikmod for Android, refer to the 'README' file located in the 'android' subdirectory. - If you're building libmikmod for DOS, refer to the 'README' file located in the 'dos' subdirectory. - If you're building libmikmod for OS/2, refer to the 'README' file located in the 'os2' subdirectory. - If you're building libmikmod for AmigaOS, or its variants like MorphOS or AROS, refer to the 'README' located in the 'amiga' subdirectory. - If you're building libmikmod for MacOS, refer to the 'README' file located in the 'macintosh' subdirectory. - If you're building libmikmod for dreamcast, gp32 or psp platforms, refer to the corresponding 'README' files located under the 'dc', 'gp32' or 'psp' subdirectory. - If you're building libmikmod under any other system which is not a Unix flavour, then be warned that your platform is probably not supported and that libmikmod will probably not build out of the box. Drop us a note and we'll see what we can do for this situation. So you're on a good old Unix workstation, aren't you ? You'll need an ANSI C compiler to build libmikmod. If your system does not come with an ANSI C compiler, you might try the GNU C compiler, gcc. If you're building on a 32 bit architecture, your compiler must provide a 64 bit integer type (usually 'long long'). To prevent clobbering the sources, I recommend building libmikmod in an alternate directory, for example 'build': mkdir build cd build In this directory, run libmikmod's configure script: ../configure The configure script will attempt to guess correct values for various system-dependent variables used during the build process, and will create appropriate Makefiles for proper compilation. If you're not familiar with configure scripts and their standard options, you can find more general information about them in the file INSTALL. The default behaviour of the configure script is to create both a static and a shared library, with as many drivers as possible, which are dynamically loaded whenever possible. However, it can be given several options to tweak your configuration of libmikmod: The --enable-af, --enable-alsa, --enable-esd, --enable-oss, --enable-sam9407 and --enable-ultra options will compile respectively the Digital AudioFile, Advanced Linux Sound Architecture (ALSA), Enlightened Sound Daemon, Open Sound System (OSS), sam9407 and Linux Ultrasound drivers. Since the configure script will search for the appropriate include files and libraries, to compile as much drivers as possible, these options are mostly useful in their negative form: ../configure --disable-esd will configure libmikmod without the Enlightened Sound Daemon driver, even if all the necessary files for compiling are present on the system. The --enable-dl option enables the dynamic load of the alsa, esd and ultra drivers at runtime, if your systems support it. This option is enabled by default if the build system supports it, so it is more useful in its negative form: ../configure --disable-dl will configure libmikmod without the dynamic loading facility. The --enable-threads option enables the creation of a thread-safe libmikmod library, if your system provides POSIX threads. This option is enabled by default, so it is more useful in its negative form: ../configure --disable-threads will configure for a non thread-safe version of libmikmod. The --enable-shared and --enable-static options control whether a static library, a shared library or both should be built. The --enable-debug option creates a debug version of libmikmod. After you've successfully run configure, simply run make to get all things build. Then, run make install to have the library installed. Depending on where you choose to install it (using the --prefix= option to configure), you may need root privileges for this operation. >> DRIVER PARAMETERS -------------------- Until a good place to put this information is found, here is the list of parameters recognized by the drivers, as well as the driver alias list. When specifying multiple parameters, use a comma (,) to separate the different parameters, for example: somevalue=1,someothervalue=2 - AudioFile (alias "audiofile") machine= same syntax as the AUDIOFILE environment variable. - AIX ("AIX") [AIX only] buffer= logarithmic size of the buffer, in the range 12-19. Default is 15. - DART ("dart") [OS/2 only] buffer= logarithmic fragment size, in the range 12-16. Default is computed to a bit more than 1/4" of playback. count= fragment count, in the range 2-8. Default is 2. device= waveaudio device number, in the range 0-8. Default is 0 (use default waveaudio device). - DirectX ("ds") [Win32 only] buffer= logarithmic size of the buffer, in the range 12-19. Default is 16. globalfocus always play music, even if the application has not the focus. Required for full-screen applications. - EsounD ("esd") [Unix only] machine= same syntax as the ESPEAKER environment variable. - HP ("hp") [HP-UX only] buffer= logarithmic size of the buffer, in the range 12-19. Default is 15. headphone redirects the output to the headphone port. - MacOS ("mac") [MacOS only] buffer= logarithmic size of the buffer, in the range 10-16. Default is 12. - OS/2 MMPM ("os2") [OS/2 only] buffer= logarithmic size of the buffer, in the range 12-16. Default is computed to a bit more than 1/4" of playback. device= waveaudio device number, in the range 0-8. Default is 0 (use default waveaudio device). - OSS ("oss") [Unix only] card= card number. Default is the card whose driver was loaded first. buffer= logarithmic fragment size, in the range 7-17. Default is 14. Replaces the MM_FRAGSIZE environment variable, which is now deprecated. count= fragment count, in the range 2-255. Default is 16. Replaces the MM_NUMFRAGS environment variable, which is now deprecated. - Piped output ("pipe") [Unix only] pipe= Pipe command (mandatory). - SGI audio library ("sgi") [IRIX only] fragsize= buffer size for libmikmod internal use. Replaces the MM_SGI_FRAGSIZE environment variable, which is now deprecated. bufsize= buffer size for the audio library. Replaces the MM_SGI_BUFSIZE environment variable, which is now deprecated. - Disk writers in raw and wav formats ("raw", "wav" and "aiff") file= Output file name. Default is music.raw for the raw driver and music.wav for the wav driver. - OpenBSD sndio ("sndio") [OpenBSD only] buffer= logarithmic fragment size, in the range 7-17. Default is 12. - Sun/Solaris/NetBSD/OpenBSD audio ("audio") [SunOS, Solaris, NetBSD, OpenBSD only] buffer= logarithmic fragment size, in the range 7-17. Default is 12. headphone on SunOS/Solaris only, redirects the output to the headphone port. speaker on SunOS/Solaris only, redirects the output to the speaker. - Linux sam9407-based soundcards ("sam9407") [Linux only] card= card number. Default is first card. - NoSound ("nosound"), Standard output ("stdout"), Ultrasound ("ultra"), Windows Multimedia ("winmm"), Windows XAudio2 ("xaudio2"), Amiga AHI ("ahi"), Linux ALSA ("alsa") These drivers have no options. >> ALSA DRIVER SPECIFIC INFORMATION (Linux specific) ----------------------------------- The Advanced Linux Sound Architecture (ALSA) project aims to provide better sound facilities than the current OSS drivers. You can find more information on ALSA, including a HOWTO, on the web: http://www.alsa-project.org This version of libmikmod ALSA driver works with ALSA versions 1.0.x. ALSA versions 0.9.x and earlier are not supported any more. >> ENLIGHTENED SOUND DAEMON SPECIFIC INFORMATION (Unix specific) ------------------------------------------------ The Enlightened Sound Daemon (EsounD) development has long been stopped, but libmikmod still supports it. libmikmod should work with any esound version starting from 0.2.18, although the latest 0.2.41 is recommended: http://ftp.gnome.org/pub/gnome/sources/esound/0.2/ You can find more information on EsounD on the web: http://www.tux.org/~ricdude/EsounD.html If the esd daemon dies, libmikmod will try to reconnect every 5 seconds and every new module, if a module ends. So, you can safely restart esd and wait 5 seconds, and voila! Sound is back... If you run esd and a libmikmod application on the same machine, everything should work fine. However, if there is a real network connection, synchronization problems can occur. If sound clicks or gets chopped, then you've likely got a synchronization problem. Pausing the player for a second should cause the problem to disappear. If there's still problems, perhaps your network is not fast enough. Lowering the playback rate will hopefully solve the problem. Also, the performance of the esd is really abominable if the esd playback frequency can't be divided by the libmikmod playback rate. For example, runinng a libmikmod application at 42000 Hz with esd at 44100 Hz will sound horrible, and take a lot of CPU time due to resampling. >> SGI DRIVER SPECIFIC INFORMATION (IRIX specific) ---------------------------------- The SGI audio driver was written by Stephan Kanthak in 1996 and its author grants to distribute it with the libmikmod package under the same restrictions as the library. If you encounter any problems concerning crackles or short stops while playing, feel free to experiment with the values of the fragsize and bufsize options of the driver. The default values are 20000 for fragsize and 40000 for bufsize. Increasing bufsize might result in nonstop sound on slow machines, but increases latency of interactive applications. The value of fragsize should be set to about half of bufsize in most cases and needs to be increased only if you own a very slow SGI. Common problems - libmikmod does not compile on my SGI? First check out whether you have the SGI audio library (libaudio) or not. If the audio library is missing you should upgrade to IRIX 5.3 or newer and you will obtain the media development package automatically with it. If you have the audio library installed, check out if it is in the linker path. Also, the audio API has been extended in recent IRIX releases (6.4 and later). The older API used by libmikmod is supposed to be still supported, please drop me a note if it is not on your IRIX release. - Sound is _very_ noisy? Change sample size to 16 bits. - Sound crackles or stops temporarily? Try to increase the value of the fragsize driver option (default value is 20000). Switch to mono mode if necessary. - libmikmod applications only react very slowly? This is a typical effect on SGI machines because the audio library sets up an internal buffer that seems to be quite large on many installations. Try to decrease the bufsize driver option (default value is 40000). How to contact the driver author: Stephan Kanthak <kanthak@i6.informatik.rwth-aachen.de> Please cc: me (miod), just in case. >> SUNOS, SOLARIS, NETBSD AND OPENBSD DRIVER SPECIFIC INFORMATION ----------------------------------------------------------------- The above mentioned systems use the same interface to the audio device. The libmikmod driver for this interface is the Sun driver. It was coded by Valtteri Vuorikoski <vuori@sci.fi> and updated to libmikmod 3 by Tor Norbye <tor@cs.stanford.edu>, and has been modified to work under NetBSD and OpenBSD by Miodrag Vallat. This driver works with old sound hardware using 8 KHz mono ulaw, and with modern hardware using pcm mono or stereo at any frequency. If your settings aren't supported by the audio device, sound initialization will fail. Refer to the audio(7) man page under SunOS/Solaris and the audio(4) man page under NetBSD/OpenBSD for more details on your audio hardware and its capabilities. On Sun workstations, you might be interested in passing the "headphone" option to the driver to force output on the headphones, since plugging the headphones is not enough. If you run NetBSD or OpenBSD, the driver does not support the headphone and speaker parameters, but you can achieve the same effect with audioctl(1), for example: audioctl -w play.port=1 will select the speaker, while a value of 2 would have selected the headphone. If sound is jerky, you can pass the "buffer=xx" option to the driver to increase its internal buffer size. The default value (when this option is not used) is 12; the slower your machine, the greater this value has to be, in the range 7-17. If you can't get libmikmod to work with your hardware, you can use its raw disk writer driver, in 8 bit mono 8 kHz, and send the music.raw file to /dev/audio with sox, using the following command line: sox -t raw -c 1 -r 8000 -u -b music.raw -t raw -U -r 8000 \ -c 1 -b /dev/audio (or use the piped output driver with this command line) Or if you played in 16 bit stereo, you can convert the file to a .au file: audioconvert -o music.au -f sun \ -i rate=44.1k,channels=stereo,encoding=linear16 music.raw and play the file: audioplay -p headphone -v 10 music.au >> SAM9407 DRIVER SPECIFIC INFORMATION (Linux specific) -------------------------------------- The SAM9407 driver provides an OSS-compatible driver for the soundcards based on the sam9407 audio chip (MaxiSound 64 and Terratec EWS, among others), and provides advanced features such as hardware module playback. You can find more information on this driver on the web: http://www.anime.net/~sam9407 The version of the libmikmod sam9407 driver coincides with the latest sam9407 driver release available when this version of libmikmod was released; for the 3.1.10 release, this is sam9407 driver v1.0.0. >> THANKS --------- I would like to thank everyone who contributed to libmikmod. Their names are in the AUTHORS file for the significative contributions, but some other names can be found in the NEWS file. Thanks a lot! Keeping libmikmod alive wouldn't be much fun without you. >> LICENSE ---------- The libmikmod sound library is covered by the GNU Library General Public License as published by the Free Software Fundation (you'll find it in the file COPYING.LIB); either version 2 of the licence, or (at your option) any later version. The GNU Lesser General Public License, version 2.1, in file COPYING.LESSER, can be considered as a later version of the LGPL, and is strongly recommended for people who will embed libmikmod in their application as a shared library. Parts of the library (in playercode/mdulaw.c) are derived from the files libst.h and raw.c from an old version of the sox (SOund eXchange) package written by Lance Norskog and Jef Poskanzer. The following copyright notice applies to these parts: Copyright (C) 1989 by Jef Poskanzer. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. >> CONTACT AND DOWNLOAD INFO ---------------------------- libmikmod home page is located at SourceForge: http://mikmod.sourceforge.net/ http://sourceforge.net/projects/mikmod/ There's a mailing list (mikmod-public) for discussing the development of MikMod (new features, bugs, ideas...) Look for more information on the web site.